Welcome to our “Gomoku Game – C++ Masterclass!” In this course, we’ll create an amazing Gomoku game using C++. We’ll start by understanding the memory requirements and the concept of generality. Then, we’ll explore the core game mechanics, from setting up the game to handling player symbols, creating visually appealing game boards, delivering clear turn messages, ensuring smooth player input, and keeping the game board updated. We’ll start coding these essential components and then move on to the most thrilling part: implementing winning conditions, checking every possible path to victory, and handling draw scenarios, all while ironing out any coding challenges. By the end of this course, you’ll be fully equipped to craft your own captivating Gomoku game in C++. Let’s embark on this exciting journey together!
What Will You Learn?
- Memory Management and Game Generality
- Game Initialization and Symbol Management
- Board Display and Turn Handling
- Player Input and Input Validation
- Victory Conditions and Troubleshooting
Gomoku Game – Generalised TicTacToe with C++
Memory needs for GOMOKU11:56
Main Flow of Game34:35
Writing the code of main flow23:34
Stopping condition for the game32:10